Middle School Creative Applied Technologies Teacher, Grades 6-8

The Greenwich Country Day School is an independent, co-educational day school with a current enrollment of over 1400 students in grades N-12, and a faculty and staff of over 350. The original Old Church Road campus is home to grades N-8. The High School (9-12,) established in 2019, is located less than two miles away on the Stanwich Road campus. Founded in 1926, GCDS is a school where innovative teaching is encouraged as teachers model and foster a love of learning, challenge and inspire children toward academic excellence, and cultivate students’ interests and talents outside of the classroom. We value purposeful and personal learning in a joyful environment, with emphasis on the development of character, creativity, and a sense of personal value along with strong academic skills. GCDS is committed to graduating ethical, confident leaders who possess a strong sense of purpose.
GCDS is fortunate to have built a large endowment that helps to fund competitive salaries and benefits, a robust professional development program, and reimbursement for graduate school tuition. GCDS offers a substantial need-based financial aid program to support students from a range of socio-economic backgrounds.
Greenwich Country Day School seeks a Computer Science Teacher, Grades 6-8, to start in August 2026. The Creative Applied Technologies Teacher is a dynamic, student-centered educator responsible for cultivating a culture of creative, interdisciplinary, and purpose-driven learning through computer science and technology education for students in grades 6–8. This role centers on helping students use technology as a tool for innovation, design, problem-solving, storytelling, collaboration, and social impact.
The ideal candidate is a creative technologist, facilitator, and mentor who brings both structure and playfulness to the classroom. They foster student agency while supporting the developmental needs of middle school learners, helping students move from passive users of technology to intentional creators, computational thinkers, collaborators, innovators, and changemakers. The successful candidate will join a collaborative, forward-thinking team committed to authentic, project-based learning.
Diversity is a core value at GCDS, and we seek candidates who demonstrate a commitment to equity and inclusion. Candidates from underrepresented backgrounds are encouraged to apply. GCDS is pleased to offer transportation support and accommodations, as needed, along with an introduction to the local area, for those candidates who travel from outside of the region for on-campus employment interviews.
Responsibilities Include:
- Teach software programming and hardware courses while demonstrating the importance of writing efficient and effective code
- Teach technical and ethical dimensions of computer science and its applications
- Support students in fulfilling their maximum potential in mastering course content and assessing student achievement
- Provide a consistent critique of the efficacy of the existing curriculum as well as an awareness of the changing needs of the industry
- Maintain competency in programming languages and computer technologies
- Pursue professional development in the computer science education field
- Provide significant office hours availability to students
- Attend staff and departmental meetings
- Communication with parents, students, and colleagues
- Collaborative work with colleagues on grade level, subject area, and interdisciplinary faculty teams
- Contribution toward athletic or co-curricular programming in addition to classroom role
Instructional Leadership & Curriculum Design
- Design and deliver a computer science and applied technology curriculum for grades 6–8 that emphasizes creativity, inquiry, innovation, and real-world application
- Teach foundational and applied computer science concepts through engaging, project-based learning experiences
- Develop interdisciplinary projects in partnership with Science, Math, Humanities, Arts, and Maker faculty that connect technology skills to authentic problems and creative expression
- Create learning experiences that encourage students to identify community needs, empathize with users, and design innovative solutions through a lens of social entrepreneurship and responsible innovation
- Facilitate learning experiences involving areas such as:
- Coding and computational thinking
- Robotics and automation
- Digital design and media creation
- Game design and interactive storytelling
- Artificial intelligence and emerging technologies
- Data literacy and systems thinking
- Emphasize processes of ideation, prototyping, testing, debugging, iteration, reflection, and presentation
- Create opportunities for students to:
- Take intellectual and creative risks
- Troubleshoot and adapt ideas
- Collaborate and communicate effectively
- Connect projects to personal interests and real-world issues
- Develop solutions that demonstrate empathy, ethical thinking, and innovation
- Scaffold projects appropriately for middle school learners, balancing open-ended exploration with clear structures and expectations
- Support students in documenting, presenting, and reflecting on their learning and growth
Technology Learning Environment
- Maintain a flexible, organized, and student-centered technology learning environment
- Manage classroom technology, devices, software, and digital tools
- Troubleshoot technical issues and support students in developing independence and confidence with technology
- Teach and model responsible digital citizenship, ethical technology use, online safety, and respect for intellectual property
- Foster classroom systems that balance creativity, collaboration, accountability, and productive risk-taking
Student Learning & Engagement
- Foster a culture of initiative and ownership where students pursue ideas, experiment, and adapt based on feedback
- Cultivate collaboration and peer learning, encouraging students to teach, support, and inspire one another
- Encourage creativity, exploration, and self-expression through technology-rich experiences
- Guide students through iterative problem-solving and debugging processes
- Support students in building conceptual understanding by applying computational thinking across disciplines and contexts
- Help students see themselves as innovators and changemakers who can use technology to positively impact their communities
- Build strong relationships with students, creating a classroom culture that is engaging, inclusive, and responsive to a wide range of developmental needs
Community & Program Development
- Lead extracurricular opportunities such as coding clubs, robotics teams, esports, entrepreneurship challenges, hackathons, or technology showcases
- Organize exhibitions and demonstrations of student work that highlight creativity, innovation, collaboration, and growth
- Collaborate with colleagues to strengthen interdisciplinary and experiential learning opportunities across the school
- Build partnerships with local organizations, businesses, entrepreneurs, or community groups when appropriate to create authentic learning opportunities
- Communicate effectively with families about student growth in both technical skills and learning dispositions
- Contribute to the ongoing development of a cohesive K–12 technology and innovation program
Required Qualifications
- Bachelor’s degree in Computer Science, Education, Instructional Technology, Digital Media, Engineering, or a related field
- Minimum of 3 years teaching experience, preferably middle school
- Experience teaching computer science, coding, robotics, digital media, or related technology fields
- Strong ability to design engaging, interdisciplinary, project-based learning experiences
- Excellent communication, collaboration, and classroom management skills
Preferred Qualifications
- Experience with programming languages and platforms appropriate for middle school learners (e.g., Scratch, Python, JavaScript, robotics platforms, web design tools)
- Experience with design thinking, project-based learning, entrepreneurship education, or innovation-focused instruction
- Teaching certification and/or relevant technical certifications
- Background in creative technology, innovation education, digital arts, entrepreneurship, or emerging technologies
Core Competencies
- Facilitation of Learning: Guides student-driven inquiry, experimentation, and reflection
- Creative Technology Integration: Uses technology as a medium for creativity, innovation, and communication
- Interdisciplinary Design: Connects computer science to real-world contexts and other academic disciplines
- Project-Based Instruction: Designs authentic learning experiences that emphasize collaboration, iteration, and impact
- Innovation & Entrepreneurial Thinking: Encourages students to identify problems, develop ideas, and create meaningful solutions
- Learning-Centered Mindset: Values growth, experimentation, and curiosity over perfection
- Inclusive Community Building: Creates a classroom culture where all students feel empowered to contribute and create
Mindset & Dispositions
- Demonstrates an inexhaustible sense of humor, patience, and flexibility—essential for working with middle school learners
- Brings energy, warmth, and enthusiasm to the classroom while maintaining clear expectations
- Embraces a growth mindset and models resilience, curiosity, and adaptability for students
- Thrives in a fast-paced, creative, and collaborative environment
- Believes all students can become confident creators, innovators, and problem-solvers through technology
- Values empathy, ethical thinking, and community impact alongside technical skill development
- Team-oriented and eager to contribute to a growing and evolving program
Interested candidates are invited to use the link provided to send a cover letter and resume to:
Raquel Salcedo, Director of Recruiting & Talent